Commanding Officer
The CO is the most senior officer on the ship. Ultimately, everyone answers
to him. He is in charge of the vessel and is thus the final arbiter in any
disputes. He is the only officer who can order weapons to be fired,
or dispatch an away team. The CO can only be relieved on Medical Grounds,
or if a majority of his senior officers, preferably including medical opinion
and the first officer, believe him unfit to command. It is an extremely
difficult job, and carries a great deal of responsibility.
Executive Officer
Thankfully, the CO has some help - and his "Number One" assistant is the
XO. He is second in command, and is in charge whenever the CO is absent.
He helps guide the plot, and helps with OOC duties, too. He leads any away
teams dispatched from the vessel and is charged with providing a counterpoint
to the CO, presenting alternative points of view or recommendations as and
when necessary. Ultimately, however, he must follow the CO's orders once issued,
just like everyone else. He also advises the Captain during key situations
and diplomacy.
In terms of Gameplay, the Executive Officer sets the tone for the other
Player Characters through example. This primarily consists of posts,
on time, properly formatted, and contributing to the movement and accomplishment
of the plotline.
Chief Flight Control Officer (Helm/Conn)
A very important post, since the ship cannot go anywhere without someone
to fly it! The Captain, or whoever is in charge of the Bridge, will issue
heading and speed orders to the helm, and give the order to engage. (BTW,
do not engage a course until this order is given!) Be creative and have fun
with this position - it is a hard one to play well, so creativity is a must.
For those of you who recall The Original Series where Kirk said "Mr Spock,
you have the conn!", this is an archaic reference to the days where Captains
would steer their ships themselves. Nowawadays, it refers to the control
of the conn, i.e., effectively, the command of the bridge.
Helm (FCTRL) is also responsible for navigating around and through
navigationals hazards. During an ion storm, the safety of the ship is in
the hands of the Helmsman. The Chief Flight Controller is responsible
for ALL auxiliary craft aboard ship, and landings on the ship's shuttlebays.
He is in charge of the upkeep of all shuttles, workbees, and runabouts.
And for the launch and retrieval of these vessels.
Chief Operations Officer
Often misunderstood, this is a vital post linked to the ship's sensors.
Because of some bad scripting in certain shows, the post is rather blurred
in the minds of many. This is what Operations officially has to play with:
1. Declaring **ALL** planetary sensor readings. (If it's a planet, its yours)
2. Declaring in-ship sensor readings that would not be caught by ENGineering,
such as a minor drop in sensor efficiency or electrical interference (including
all reasons for interference during COMMunications between ships!)
3. Making sure the ship runs smoothly.
4. Declaring **ALL** ONBOARD damage during battle. (That is YOUR ship
not the enemy!)
5. Declaring status of your ship and non-combat status of enemy ships
6. Non-combat long range sensors.
The Chief of Operations is the "Officer of the Deck" snd is responsible
for running the Bridge. He manages the various resources of the ship.
ENGineering generates the ship's power, OPS sends it to where Command
(Captain/XO) command it. OPS controls who has access to sensors and
how long.
In addition, the OPS officer is also the Intelligence Officer. He
is command of the Intelligence Operations Center on Deck 5. The Ops
officer evaluates all the Intelligence gathered in the I.I.C. and makes
that information available to the Captain.
Science Officer
Science deals primarily with the analysis of what's "out there" in deep
space. Life Sciences, chiefly exobiology, is a science function shared with
the Medical Department. Like Ops, Science takes the data collected
by the sensors and probes and analyzes it for use by Command. So SCI handles
all detailed planetary scans, the examination of anomalies, and so forth.
Often a very creative position.
Chief Engineer
The head honcho in the "Lower Decks", the CEO is responsible for keeping
the ship in one piece during her missions. All repairs, upgrades, maintenance
and so on are the CEO's domain, and he commands an extensive staff to accomplish
these essential tasks. Engineering may be called upon for anything from repairing
replicators to ejecting the warp core to prevent a breach. There are always
problems cropping up on a vessel and Engineers must be good problem-solvers.
A very exciting area of the ship, despite its distance from the bridge.
As an ancillary duty, the Chief Engineer is the chief of "Special Equipment."
And extention of the Special Equipment Section of Starfleet Intelligence
Command, the Chief Engineer provides the Impossible Mission Teams (IMT's)
with the various equipment they need to conduct field missions. This
ranges from the subvocalizer implants, to the spycorder portable spying
devices, to the mnemonic clothing used to disguise appearance.
Chief Medical Officer
The CMO is responsible for the health of everyone onboard the ship, which
involves not only ongoing medical care but also constant vigilance against
various biohazards. He must approve beam-down sites on a medical basis and
send medics down with away teams. He is also responsible for tending to the
wounded during battles. He commands a large staff to take care of these many
vital tasks. He is the only officer authorised to relieve the CO of command
(on medical grounds only).
The CMO is the chief life sciences officer, and is invaluable in evaluating
new species. He also is responsible for the cosmetic surgery
used to disguise agents in the field, utilizing the Dedicated Surgical Suite
to perform these procedures.
Ship's Counselor
The Counsellor and her staff are responsible for the psychiatric well-being
of the crew, just as the Medics are responsible for their physical welfare.
They conduct regular psychological evaluations and are available to give
therapy to those who need it. The Chief Counselor also advises the Captain
in key situations, and during diplomacy, and is often to be found on the bridge
when not actively counseling individuals.
The ship's counselor is the primary diplomatic advisor to the Captain.
He is also invaluable in interrogating potential suspects and enemy
agents.
Chief Tactical/Security Officer
The CTAC/SEC is tasked with the internal security of the vessel, just
as the CTAC is tasked with the external safety of the ship. He organises
his many assistants into regular patrols and makes sure key areas are properly
guarded during alert conditions. He and his staff conduct criminal investigations
where necessary and are responsible for protecting the rest of the crew -
for instance, on away teams. The CTAC/SEC is the officer most tasked with
maintaining the Captain's safety.
The CTAC/SEC is the person the CO relies on during battle to utilize
defensive and offensive systems. They are responsible for using weapons,
shields, and also for external communications. They must often work in close
concert with the Helm and Ops. Their duties are:
1. TAC controls and fires all weapons and raises and lowers shields,
but only does these when his CO orders him to.
2. TAC controls the cloaking device (if there is one) and coordinates
with OPS in running the Tachyon beam to scan for other cloaked ships.
3. ONLY TAC may detect ships in the vicinity. (ie. TAC has ship-to-ship
sensors, not ship-to-shore sensors, which are at OPS)
Aboard the Guardian are Marines. The
entire internal security section is made up of Starfleet's finest combat forces,
the Space Marines. They are tasked with
responding to the various threat the Guardian faces as an independent expeditionary
force.
Ship's Crewmaster
The Crewmaster is in charge of the Habitat Department. Habitat is
in charge of all of the crew amenities. As Quartermaster, the crewmaster
is responsible for the ship's materiel and resources, e.g. assigning quarters
to new crewmembers and visiting dignitaries. The Crewmaster is also responsible
for the ship's lounges', gymnasium, rec deck, and library assigning staff
to oversee them.
Chief Communications Officer
The Chief Communications Officer is the ears of the ship. He is
in charge of one of the most sophisticated and powerful systems every devised:
the Internal and External Communications System.
He manages opening hailing frequencies and
informs the CO of incoming hails. In addition,
he is responsible for the encoding and decoding of covert communications,
codes and ciphers. rewmaster When the ship disappears on patrol, the
chief communications officer and the Communications staff are the only link
to the outside galaxy. The CCO is an expert in cryptography, the ship's
ace codebreaker. And an expert in collecting Signal Intelligence. This
position is vital and often overlooked in it's mission role. It
is a critical link to Security, Mission Ops, including thethe Intelligence
Information Center.
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